Vous souhaitiez savoir de quoi devrait être fait Elite Dangerous dans les 12 années à venir ?
Nous avons trouvé un document sur « Reddit » un RoadMap de ce qu’ils ont prévu.
Biensur c’est la vision parfaite de ce qu’ils souhaiteraient. mais pas ce que ce sera en réalité.
Seul le futur nous le dira…
Saison 1 – Space
Saison 2 – Horizons – Airless Planets
- Features as already announced
- Basic Crafting – e.g. adjusting weapons stats
- Inc. Thargoids incursions into normal space
Saison 3 – Space Legs
- In Ship & Dock areas
- Personal Hanger
- First person combat
- Exploring derelicts etc
- also Player managed ‘powers’
- Multiple characters allowed
Saison 4 – Atmospheres
- Flying in atmospheres / Landing on atmospheric worlds without life or cities
- inc worlds mid terraforming with associated infrastructure
- Flying through and around clouds
- ‘Cloud Cities’ in gas giants
- Space Elevators
- Atmospheric flight only ships
- More realistic sun corona
- Solar research ship that can get closer to stars
- Mining clouds
- Weather / Lightning / Aurora
- Also – new procedural / customisable ship designs
Saison 5 – Planet Life
- Landing on planets with life but no landing near or entering large cities
- Full range of life
- Varied procedural Biomes based on science and environment
- e.g. takes account of micro climate at that location
- Hunting, Trading and Collecting life
- Collect personal cabin Pets! (inc trumbles!)
- Conservation (Eco terrorist attacks on hunters / miners)
- Exploration
- Science Missions
- Reward for discovery (al a No Mans Sky)
- Some non-technology native intelligent species
- think Ewoks!
- Basic barter system with natives
- Trading collected indigenous artefacts
- also Fully Explorable Stations
- Owning cabin in stations
Saison – Cities!
- Fully Explorable Cities on planets
- Faction Territories/Countries on planets
- Wars/conflict between these factions
- Owning and managing stations
- Building depots / outposts in space and on land
Saison – Species
- Introduces a couple of PLAYABLE species!
- Also New economy. Everything fully self craftable / tradable including auction house
- also Head up display improvements (option to view the universe in various non-visible light)
- e.g. in radio spectrum. This will make space a lot prettier without breaking realism
Saison – Subterranean
- Caves, surface mining
- Improved ‘geology’
- Scan for sub surface minerals
- Then mining them
- Full Realistic Mining
- Landscape deforms based on quantities of materials removed.
- Size and density of Asteroid fields reduce with mining
- Open cast and deep mines
- Sub-surface cities
- research stations
- geo-thermal energy
- military bases
- Settlements in the sides of canyons, mountains and craters
- Ability to for our character to ‘climb’ when exploring first person on surfaces
Saison 9 – Underwater
- Underwater Life / Cities / Ships etc
- More life to survey / hunt / collect etc
- also Mega Structures such as orbital rings
Saison 10 – Witch Space (Thargoids)
- Playable Thargoids!
- A whole new domain of sub-space
- Thargoid mega structures / cities in witch space
- I put this last as I’d rather see the normal domains of the galaxy complete before they invent new ones.
Saison 11 – Ring World civilisations discovered in far corner of galaxy 🙂
- fully explorable ring-worlds
- part of a Large scale invasion of an advanced species from Andromeda
Saison 12 – Full moding of your own galaxy content
- FD starts selling the raw galaxy engine (the stellar forge) for use in other games such as Star Wars, Star Trek and Star Gate
- Also we take the fight back to Andromeda having reverse engineered their technology.
Saison 14 – ED Universe. Player owned galaxies 😉
- This is should be really easy to do btw.
- All we need is the Galactic Hyperdrive back and the a new ‘seed’ for each galaxy.
Laisser un commentaire
Rejoindre la discussion?N’hésitez pas à contribuer !